My Top 10

Every so often, you’ll find yourself in a conversation with a fellow gamer, when the topic of favourite games will inadvertently raise its head. Whether you’ve been playing games all your life, or accidentally tripped over your first games console / PC a week ago, no doubt, you’ve got a mental [...]

Unity Tips and Tricks #1

I’ve been planning for a while to do a regular Unity “tips and tricks” post on my blog. So I thought what better time to start a week after Unity 4 has hit our shelves (figuratively speaking). Now, in writing these tips and tricks post I don’t want to come off all pretentious, and wave an “Alex [...]

Gunslingers

As part of my personal inquiry module at University, I decided I wanted to make a game that specifically used the Microsoft Kinect. Having recently read (at the time) that the Kinect had been “hacked” (the usb driver) so that it could be connected via a PC, this sparked my interest to create a [...]

Electric Tentacle

My last post was a year ago, and what a year it’s been! So after finishing my masters, I joined Unit9, as a Game Developer (Unity), and was put to work on my first major project “Electric Tentacle” (produced by Chillingo). Electric Tentacle is an endless runner / side-scroller where the objective [...]

Unity – Soft Body Deformation

This will be a short but sweet post, unlike my usual novel length posts. ​ Lets get it started then. I saw something really cool today, mesh deformation with Unity. Now as you know, Unity has supported soft bodies since Unity 3 was rolled out. Specifically, simulating cloth is literally [...]
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