Getting Your First Unity Job: The Employment Triforce

I’ve put off writing this post for quite some time, and as such it’s made a cosy semi-detached home in my drafts folder, bought some furniture and picked out some lime green curtains, but now it’s time for it to fly the coop. The reason for this is that quite a few people now, including the cable [...]


Right, finally time to put into words what I’ve been working on for the last 6 months. The first of those words being “I AM PLAYR Mobile”. Yes, I have been developing the mobile instalment of the popular web game of the same name. Based on (but not a carbon copy) of the web game, I have been [...]

Game Roundup Review #1

Well hello there *waves*. Since my blog mainly dedicated to the technical side of Unity, I thought I’d ease up (it’s Summer after all) and talk about some games I’ve played recently. By no means do I want to ramble on paragraph, after paragraph, with a detailed critique, since let’s face it the [...]

Astro Shark HD

  A game I had worked on at my previous company unit9, has finally been released. Entitled “Astro Shark HD”, it follows the story of a shark who’s love (a dog, in this case) has been kidnapped, and it’s your job to traverse the galaxy to go and save her. The game’s main mechanic works on a [...]

Unity Version Control (What to Include in your Repository)

I’ve heard this question a few times among developers, and everyone seems to have a different answer. “Include the library files”, one developer would say, “Nonsense! Exclude them with these exceptions” another would say. But no-one seemed to be 100% sure, as to which files and why. So I made it my [...]
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